Moving on to the presentation, Century: Age of Ashes is a very pretty game, as it well should be as a Series X|S exclusive (No Xbox One version… at least not yet). That’s not to say it’s not fun to play as these classes, it most certainly is, but it feels like three slightly differentiated loadouts more than fully-fledged classes. The three classes in the game – Phantom, Marauder and Windguard – should theoretically play very different from one another, but with skills limited mainly to two buttons, and all other attributes feeling rather similar, it underwhelms. The same can be said about the class system. This mode is familiar but fun, offering a good time all around. However, unique powerups spawn that can change the battle in a second, such as a bomb to blow up the enemy coffers or even a gem that adds an instant 300 to your gold count, provided you don’t lose it before the end of the match. You get this by defeating the treasure chest carrying dragonlings. The second of these modes, Spoils of War, has you fighting against the enemy team to secure the most gold. It’s a smart risk vs reward system that adds a layer of depth to a time-tested genre. If you play skillfully, however, you can reduce your bounty. However, the more you eliminate, the higher your bounty raises, which in turn can award the enemy team with more points if they defeat you. Effectively, your goal here is to take out enemy fliers. The first of these: Carnage, is team deathmatch with a small twist. It is divided into supposedly three game types, although through gameplay, I only encountered a couple. Ranked options are available once you hit level ten. It can be played six vs six, and upon reaching level six, three vs three. You can play as three classes of dragon riders in a frightful combat scenario. Beginning with a general overview, Century: Age of Ashes is an aerial combat game.
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